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Toy Hack for opening the cultural black box

Last saturday, we organized a Toy Hack workshop at the brazilian national design students meetup with the purpose of invinting young designers to open the black box of electronic products, mix it's components and see what happens. The new frankentoys created by the participants are shown in this video (portuguese):



Industrial Designers are commonly not engaged with how their products will work inside, leaving this responsibility on the hands of engineers and technicians. Doing so, designers, like childrens, are being alienated from the real power of it's components. Childrens protected from damaging their toys or hurting themselves are protected from being creative with their toys. That's the real power of good electronic toys: they can be mashed with one another, forming new toys.

Andressão: Demo Video

This demo video is an apresentation of a critic Wii Game, based a real history, consisting in the center of Brazil. It represents violence and pre-trial of persons who have a life outside of our moral society.

Why do we develop Wii games about violence?

 

Often, videogames are considered the cause of inadequate violent acts. Traditional media prefer to find an easy culprit instead of discussing the broader problem: the origins of urban violence.

The gamer that enacts an inadequate violent act would do it by the influence of videogames. To avoid this behavior, the gamer should not be exposed to violent contents.

But from where does this violent content come from? They come from the same environment they live. The city is big repressive system, where violence is monopolized by the State. Only authorities can use violence. Videogames makes possible simulating being an authority and use violence to see what happens.

Violência nos jogos de futebol

Description of the cultural probes for the Digital Literacy project

Description of each of the cultural probes developed by the group B08, in the discipline of Sociology of Technique.Técnica.

Chest of Cool Stuff (Baú das coisas legais)

Baú das coisas legais

The probe is delivered to the child, with the instruction that it is a chest to keep his imaginary objects. The child must use the pens to write in the trunk everything is in there. When the probe returns, we can examine the drawings, and discover a little of what child custody in his imagination. [Watch a video with thisdescription of the operation of this probe]

Materials used:

Bodystorming a critical Wii game

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To try the game feel of a new Wii game concept students are developing, they did a little movie showing how the gamer would feel if he was inside the game scenario, using their own bodies as a prototype platform.  

"Music by gestures" prototype

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These are sketches and images about our new music device that understand gestures using the Arduino board.

Ponto-i becomes a reference in Mix09

The video of the paper prototyping of Ponto-i project was displayed in the presentation by Dan Harrelson, of Adaptive Path, in the Mix09 event in the US:

http://videos.visitmix.com/MIX09/C10F (see 31s)

A stop motion animation for Ponto-i was made from the pictures taken with a Sony digital SLR camera, speed between 6 and 12 fps (frames per second).

By having fewer frames that a regular video, the edition was simpler and faster, allowing the insertion of other frames and then not needed as much precision in edition than a 24fps video.

Video and paper prototyping together allows the project crew to see the system working without having to code it, saving time in decisions regarding interface, usability and even information architecture.

The video-prototyping can be seen here: http://www.faberludens.com.br/pt-br/node/391

SubberSault Collaborative Subtitler

Developed for Mozilla Labs Design Challenge, SubberSault Collaborative Subtitler is a conceptual application. Special features are Spotting caption display before transcription, video Looping for easier transcription, Time Reward for less cognitive stress, and Visual Synchronization dismissing detailed timing.

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You can check wireframes at the development post. 

[prototypes] Interface ideas for the Subbersault project

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Proposals and refinement of the interface of a system of collaborative subtitling for the challenge of Mozilla. Created by Gonzalo and Rodrigo Ferraz Gonzatto on April 19, 2010.